Behavioral Patterns. Observer. Define a one-to-many dependency so when one object changes state, all dependents are notified.. interface Observer<T> { update(data: T): void; } class EventEmitter<T> { private observers: O…
ReadCreational & Structural Patterns. Singleton. Ensure a class has only one instance and provide a global access point.. // Module-level singleton (TypeScript/Node.js — common pattern) class DatabaseConnection { private sta…
ReadDesign Patterns Interview Questions. Q: What are the three categories of design patterns?. Creational — object creation (Singleton, Factory, Abstract Factory, Builder, Prototype). Structural — object composition (Adapter…
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