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How does a `Bloc` class typically handle an incoming event, in terms of its internal structure (as distinct from a Cubit's direct method-call style)?
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How does a `Bloc` class typically handle an incoming event, in terms of its internal structure (as distinct from a Cubit's direct method-call style)?
What is the purpose of `close()` (or a BLoC's automatic disposal) in the BLoC pattern, and why does it matter for memory management?
Why might BLoC's explicit event/state architecture be particularly valuable for a team collaborating on a larger Flutter codebase, compared to more ad-hoc state management approaches?
What is BLoC (Business Logic Component)?
What is a common pattern for handling asynchronous operations (like an API call) within a Bloc's event handler?
What is a `Cubit`, and how does it relate to `Bloc` (the base class) in the `flutter_bloc` package?
What is `BlocProvider` used for in a Flutter widget tree, when using the flutter_bloc package?
What is `context.read<T>()` used for when working with flutter_bloc, and how does it differ from `context.watch<T>()`?
How does testing a Bloc typically work using the `bloc_test` package, and what does it let a test verify?
What is `BlocBuilder` used for in a Flutter widget tree?
What is a reasonable strategy for deciding whether to use a `Cubit` or a full `Bloc` for a given piece of state management logic in a Flutter app?
What is the purpose of overriding the `equatable`-based equality (or extending `Equatable`) on BLoC state and event classes?