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Why might a team choose Cordova for a project where the team's existing skill set is primarily web development (HTML/CSS/JS)?
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Why might a team choose Cordova for a project where the team's existing skill set is primarily web development (HTML/CSS/JS)?
What is a common performance trade-off associated with Cordova's WebView-based approach compared to a fully native app?
How does a Cordova app typically access a device capability, like the camera, from JavaScript code?
What is the relationship between Cordova and the older "PhoneGap" name/project?
What is `config.xml` used for in a Cordova project?
How does Cordova's "write once, deploy to multiple platforms" approach typically work in practice?
What is the purpose of the Cordova CLI (`cordova` command-line tool) in a typical project workflow?
Why might Cordova's WebView-based architecture require careful attention to which specific WebView engine (and its capabilities/quirks) is used on a given platform?
Why would testing a Cordova app on real physical devices (not just an emulator/simulator) be particularly important given its architecture?
What is the purpose of `cordova.js` (or the platform-injected Cordova bridge) automatically loaded into a Cordova app's web content?
What is a general reason a team might choose a newer cross-platform framework (like React Native or Flutter) over Cordova for a new mobile project today?