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How does Locust typically scale beyond what a single machine can generate for very large load tests?

In this round
  1. How does Locust typically scale beyond what a single machine can generate for very large load tests?
  2. Why might a team choose Locust over a tool with a proprietary GUI-based scripting language (like some traditional commercial load-testing tools)?
  3. Why is monitoring response time percentiles (like the 95th or 99th percentile), not just the average, important when interpreting Locust test results?
  4. Why does Locust's code-first approach (versus a purely visual/no-code load-testing tool) tend to appeal particularly to development teams already writing Python for their application?
  5. What is a "Locust User" (an instance of a User class) meant to represent during a test run?
  6. Why might a team run a Locust test in "headless" mode (via command-line flags) rather than through the web UI, particularly in a CI pipeline?
  7. How does a Locust test scenario typically define simulated user behavior?
  8. What does the `@task` decorator's optional weight argument (e.g. `@task(3)`) control in a Locust User class?
  9. What is a reasonable use of Locust's "spawn rate" setting when starting a test?
  10. What is a practical reason a developer might extend a Locust task with custom Python logic for handling authentication (like logging in once per user) before running the main test tasks?
  11. What metrics does Locust typically report during and after a test run?
  12. What is a general strategy for interpreting a Locust test that shows response times degrading as the number of simulated users increases?
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