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What benefit does compiling an existing large C/C++ codebase (e.g. a game engine, a video codec) to WebAssembly provide?

In this round
  1. What benefit does compiling an existing large C/C++ codebase (e.g. a game engine, a video codec) to WebAssembly provide?
  2. How are WebAssembly modules typically loaded and instantiated from JavaScript in a browser?
  3. What is the relationship between Rust and WebAssembly that has made Rust a particularly popular language for WASM projects?
  4. Why can WASM modules generally not perform garbage collection of arbitrary JavaScript-style objects natively (prior to the newer GC proposal)?
  5. Why does WebAssembly typically execute faster than equivalent JavaScript for compute-heavy tasks?
  6. What is WebAssembly's linear memory model?
  7. What is WebAssembly (WASM)?
  8. What is a realistic use case where compiling to WebAssembly provides a meaningful benefit over pure JavaScript?
  9. What is a key limitation of WebAssembly regarding direct access to browser APIs like the DOM, fetch, or localStorage?
  10. Is WebAssembly meant to replace JavaScript in the browser?
  11. What is a common architecture for using WebAssembly in a web application?
  12. Which languages can be compiled to WebAssembly?
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